Fighter

(Warrior, Bushi)

Experience
Points
Exp.
Level
10-sided
Hit Dice
0 - 2,000 1 1
2,001 - 4,000 2 2
4,001 - 8,000 3 3
8,001 - 18,000 4 4
18,001 - 35,000 5 5
35,001 - 70,000 6 6
70,001 - 125,000 7 7
125,001 - 250,000 8 8
250,001 - 500,000 9 9
500,001 - 750,000 10 9+3
750,001 - 1,000,000 11 9+6

The principle attribute of a fighter is Strength. To become a fighter, a character must have a minimum Strength of 9 and a Constitution of 7 or greater. A good Dexterity score is also desirable. If a fighter has a Strength of 16 or greater, a bonus of an additional 10% is added to his experience points gained. Also, a high Strength gives the fighter a better chance to hit an opponent an causes an increased amount of damage.

Fighters excel in combat; they have the best choice of arms and armor of all classes, and have excellent hit points. Also, they have the best combat table and have good saving throws as well.

As they gain levels, fighters increase the number of attacks per round that they may make. Also, fighters are able to take advantage of weapon specialization (q.v.).

Fighters may use any form of magic armor and weaponry they find; in addition, they may use certain types of wands and rods, ``protection'' scrolls, most rings, all potions, and may miscellaneous magic items.

Upon attaining 9th level, a fighter may settle down and establish a freehold. This is done by building some sort of castle and clearing the surrounding are - making it free of hostile creatures - for a radius of 20-50 miles around the stronghold. After this is done, the fighter will attract a group of men-at-arms as followers; they must be quartered and paid as usual. The fighter is entitled to collect a revenue of 7sp per inhabitant living within his domain.


Questions? Comments? Like more information? Then send me a message at trims@media.mit.edu
Last updated: May 5, 1997.